Gaming

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Tom Knab
CIO
College of Arts and Sciences
Case Western Reserve University
http://artsci.case.edu/bakernord/doku.php

I’m interested in working with people developing and implementing the best tools and approaches for supporting digital humanities for research, collaboration and teaching. I have particular interest in networked tools for collaboration and communication. The faculty, students and other scholars associated with our Baker-Nord Center for the Humanities at Case Western Reserve University are using some digital tools and resources, and would like to engage with the burgeoning national digital humanities community.

Fields of interest: Data Mining/Machine Learning, Text Analysis , Imaging/Visualization, GIS/Mapping, Computational Linguistics, Libraries/Digital Archives, Gaming, Mobile Devices, Augmented Reality, Modelling/Simulations, Computational Art, Semantic Search, Performance, Collaborative Technologies, Music Cognition

Please see our online registration page to find out why we’re posting participant information here.

Matthew Bouchard
MA Student
Humanities Computing
University of Alberta

Fields of Interest: Imaging/Visualization, Libraries/Digital Archives, Gaming, Augmented Reality, Collaborative Technologies

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Sarah Schmidt
MSLIS student
Syracuse University

Fields of Interest: Data Mining/Machine Learning, Libraries/Digital Archives, Gaming, Electronic Literature, Computational Art

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Cora Angier Sowa
Ph.D.
Minerva Systems
http://www.minervaclassics.com

Hello! I am an independent scholar working under the name “Minerva Systems.” I am currently developing a suite of programs called “The Minerva System for Study of Literary Texts,” a set of interactive tools for building and carrying out a project using the computer to study literary material. It uses methods of project planning borrowed from the scientific and commercial world, in which I worked for a number of years. Also included are programs to perform specific tasks, such as content/cluster analysis. The interactive part includes lots of pictures and other graphic material. My adaptation of these methods is based on classes I taught in the English Department of St. John’s University (New York). (I think my ideal target audience would be students and scholars of literature who like to play video games!)

As a scholar and by training, I am a Classicist. My scholarly specialty is ancient Greek oral epic — Homer, Hesiod, and (especially) the Homeric Hymns, the subject of my book, “Traditional Themes and the Homeric Hymns.” I have also written on the persistence of mythic themes (such as the Journey to the Underworld, the Meeting with the Goddess) from ancient epic (the popular entertainment of their day) in today’s movies. This summer’s “WALL-E” was a great example!

Fields of Interest: Text Analysis , Information Retrieval, Gaming, Collaborative Technologies

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Chad Kainz
Sr. Director, Academic Technologies
University of Chicago
http://nsit.uchicago.edu/academic

Fields of interest: Text Analysis , Imaging/Visualization, Information Retrieval, Libraries/Digital Archives, Gaming, Mobile Devices, Modelling/Simulations, Semantic Search, Collaborative Technologies

Please see our online registration page to find out why we’re posting participant information here.

Gabor Hizo
Student
UIC

Fields of interest: Imaging/Visualization, Gaming, Augmented Reality, Computational Art, Music Cognition

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Tom Ruiz
Student
Electronic Visualization
UIC
tomruiz.com

My focus is in 3D animation and other forms of visual representations from data.

Fields of interest: Imaging/Visualization, Gaming, Modelling/Simulations, Performance, Collaborative Technologies

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Jose Diego
Student
Electronic Visualization
UIC

Fields of interest: Imaging/Visualization, Gaming

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David Mei
Student
UIC

Fields of interest: Data Mining/Machine Learning, Text Analysis , Imaging/Visualization, Gaming, Modelling/Simulations, Computational Art

Please see our online registration page to find out why we’re posting participant information here.

S. DiBenedetto
BFA candidate
Architecture and the Arts
University of Illinois at Chicago, School of Art + Design

Fields of interest: Imaging/Visualization, Gaming, Mobile Devices, Augmented Reality, Modelling/Simulations, Computational Art

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Jesus Duran
Undergraduate Student
UIC

Fields of interest: Data Mining/Machine Learning, Text Analysis , Imaging/Visualization, Gaming, Mobile Devices, Augmented Reality, Modelling/Simulations, Electronic Literature, Computational Art, Semantic Search, Performance

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Jason Salavon
Assistant Professor
Dept of Visual Arts/Computation Institute
University of Chicago
http://salavon.com

Fields of interest: Data Mining/Machine Learning, Imaging/Visualization, GIS/Mapping, Gaming, Mobile Devices, Augmented Reality, Modelling/Simulations, Computational Art, Collaborative Technologies

Please see our online registration page to find out why we’re posting participant information here.

Michael Jinks
Systems Administrator
Academic Technologies
University of Chicago

Fields of interest: Data Mining/Machine Learning, Text Analysis , Imaging/Visualization, GIS/Mapping, Computational Linguistics, Gaming, Augmented Reality, Modelling/Simulations, Electronic Literature, Computational Art, Semantic Search, Performance, Collaborative Technologies, Music Cognition

Please see our online registration page to find out why we’re posting participant information here.

Kaylea H Champion
Staff
Project Bamboo
www.projectbamboo.org

As the Demonstrator Project Manager for the Bamboo Planning Process, I’m interested in the breadth and depth of digital humanities, with a particular focus on areas where improved coordination, infrastructure, and shareable resources have the potential to better enable research for arts & humanities scholars. I am also the director of Scholarly Technology and Research Computing, part of the central IT group at the University of Chicago.

Fields of interest: Data Mining/Machine Learning, Text Analysis , Imaging/Visualization, Information Retrieval, GIS/Mapping, Computational Linguistics, Libraries/Digital Archives, Gaming, Mobile Devices, Augmented Reality, Modelling/Simulations, Electronic Literature, Computational Art, Semantic Search, Performance, Collaborative Technologies, Music Cognition, Cinematic Syntax

Please see our online registration page to find out why we’re posting participant information here.

Peter Thorson
Web Admin
Humanities Computing
The University of Chicago
www.zaphoyd.com

My interests lie in simulating highly detailed massively multiuser/player virtual worlds that evolve independently in realtime. I am interested in using these systems to improve the methods that human and AI agents have to interact with each other/the environment and the emergent behavior that results.

Fields of interest: Data Mining/Machine Learning, Gaming, Modelling/Simulations

Please see our online registration page to find out why we’re posting participant information here.

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