A Day in the Life is a single-player, role-playing game that simulates the everyday world of a high school student. This game uses storytelling and gameplay to work through issues connected to social and emotional health within a larger social, political, and economic environment. A Day in the Life encourages dynamic interactions with characters and a world that changes based on player decisions, encounters, and external drivers. Along the way, the player is faced with a range of choices and situations.
Design and development taking place 2013-2014.