Gaming

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Tom Knab
CIO
College of Arts and Sciences
Case Western Reserve University
http://artsci.case.edu/bakernord/doku.php

I’m interested in working with people developing and implementing the best tools and approaches for supporting digital humanities for research, collaboration and teaching. I have particular interest in networked tools for collaboration and communication. The faculty, students and other scholars associated with our Baker-Nord Center for the Humanities at Case Western Reserve University are using some digital tools and resources, and would like to engage with the burgeoning national digital humanities community.

Fields of interest: Data Mining/Machine Learning, Text Analysis , Imaging/Visualization, GIS/Mapping, Computational Linguistics, Libraries/Digital Archives, Gaming, Mobile Devices, Augmented Reality, Modelling/Simulations, Computational Art, Semantic Search, Performance, Collaborative Technologies, Music Cognition

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Matthew Bouchard
MA Student
Humanities Computing
University of Alberta

Fields of Interest: Imaging/Visualization, Libraries/Digital Archives, Gaming, Augmented Reality, Collaborative Technologies

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Sarah Schmidt
MSLIS student
Syracuse University

Fields of Interest: Data Mining/Machine Learning, Libraries/Digital Archives, Gaming, Electronic Literature, Computational Art

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Cora Angier Sowa
Ph.D.
Minerva Systems

http://www.minervaclassics.com

Hello! I am an independent scholar working under the name “Minerva Systems.” I am currently developing a suite of programs called “The Minerva System for Study of Literary Texts,” a set of interactive tools for building and carrying out a project using the computer to study literary material. It uses methods of project planning borrowed from the scientific and commercial world, in which I worked for a number of years. Also included are programs to perform specific tasks, such as content/cluster analysis. The interactive part includes lots of pictures and other graphic material. My adaptation of these methods is based on classes I taught in the English Department of St. John’s University (New York). (I think my ideal target audience would be students and scholars of literature who like to play video games!)

As a scholar and by training, I am a Classicist. My scholarly specialty is ancient Greek oral epic — Homer, Hesiod, and (especially) the Homeric Hymns, the subject of my book, “Traditional Themes and the Homeric Hymns.” I have also written on the persistence of mythic themes (such as the Journey to the Underworld, the Meeting with the Goddess) from ancient epic (the popular entertainment of their day) in today’s movies. This summer’s “WALL-E” was a great example!

Fields of Interest: Text Analysis , Information Retrieval, Gaming, Collaborative Technologies

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Chad Kainz
Sr. Director, Academic Technologies
University of Chicago
http://nsit.uchicago.edu/academic

Fields of interest: Text Analysis , Imaging/Visualization, Information Retrieval, Libraries/Digital Archives, Gaming, Mobile Devices, Modelling/Simulations, Semantic Search, Collaborative Technologies

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Gabor Hizo
Student
UIC

Fields of interest: Imaging/Visualization, Gaming, Augmented Reality, Computational Art, Music Cognition

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Tom Ruiz
Student
Electronic Visualization
UIC
tomruiz.com

My focus is in 3D animation and other forms of visual representations from data.

Fields of interest: Imaging/Visualization, Gaming, Modelling/Simulations, Performance, Collaborative Technologies

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Jose Diego
Student
Electronic Visualization
UIC

Fields of interest: Imaging/Visualization, Gaming

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David Mei
Student
UIC

Fields of interest: Data Mining/Machine Learning, Text Analysis , Imaging/Visualization, Gaming, Modelling/Simulations, Computational Art

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S. DiBenedetto
BFA candidate
Architecture and the Arts
University of Illinois at Chicago, School of Art + Design

Fields of interest: Imaging/Visualization, Gaming, Mobile Devices, Augmented Reality, Modelling/Simulations, Computational Art

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Jesus Duran
Undergraduate Student
UIC

Fields of interest: Data Mining/Machine Learning, Text Analysis , Imaging/Visualization, Gaming, Mobile Devices, Augmented Reality, Modelling/Simulations, Electronic Literature, Computational Art, Semantic Search, Performance

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Jason Salavon
Assistant Professor
Dept of Visual Arts/Computation Institute
University of Chicago
http://salavon.com

Fields of interest: Data Mining/Machine Learning, Imaging/Visualization, GIS/Mapping, Gaming, Mobile Devices, Augmented Reality, Modelling/Simulations, Computational Art, Collaborative Technologies

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Michael Jinks
Systems Administrator
Academic Technologies
University of Chicago

Fields of interest: Data Mining/Machine Learning, Text Analysis , Imaging/Visualization, GIS/Mapping, Computational Linguistics, Gaming, Augmented Reality, Modelling/Simulations, Electronic Literature, Computational Art, Semantic Search, Performance, Collaborative Technologies, Music Cognition

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Kaylea H Champion
Staff
Project Bamboo
www.projectbamboo.org

As the Demonstrator Project Manager for the Bamboo Planning Process, I’m interested in the breadth and depth of digital humanities, with a particular focus on areas where improved coordination, infrastructure, and shareable resources have the potential to better enable research for arts & humanities scholars. I am also the director of Scholarly Technology and Research Computing, part of the central IT group at the University of Chicago.

Fields of interest: Data Mining/Machine Learning, Text Analysis , Imaging/Visualization, Information Retrieval, GIS/Mapping, Computational Linguistics, Libraries/Digital Archives, Gaming, Mobile Devices, Augmented Reality, Modelling/Simulations, Electronic Literature, Computational Art, Semantic Search, Performance, Collaborative Technologies, Music Cognition, Cinematic Syntax

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Peter Thorson
Web Admin
Humanities Computing
The University of Chicago
www.zaphoyd.com

My interests lie in simulating highly detailed massively multiuser/player virtual worlds that evolve independently in realtime. I am interested in using these systems to improve the methods that human and AI agents have to interact with each other/the environment and the emergent behavior that results.

Fields of interest: Data Mining/Machine Learning, Gaming, Modelling/Simulations

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John Tolva
Program Manager
IBM
http://www.ascentstage.com

John Tolva is the Senior Program Manager for Cultural Strategy and Programs for Corporate Citizenship and Corporate Affairs at the Center for IBM Solution Innovation in Chicago. This position combines a knowledge of culture and the humanities with an understanding of IBM’s newest technologies and related business unit needs, markets and objectives.

John holds a Masters in Information Design and Technology from the Georgia Institute of Technology and a Masters in English Literature from Washington University. Mr. Tolva is on the editorial board of the ACM Journal on Computing and Cultural Heritage. He maintains a personal website at www.ascentstage.com.

Fields of interest: Data Mining/Machine Learning, Text Analysis , Imaging/Visualization, Computational Linguistics, Libraries/Digital Archives, Gaming, Augmented Reality, Modelling/Simulations, Electronic Literature, Music Cognition

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Jesse Rouse
PhD Candidate
Geography
West Virginia University

I am interested in the intersection of spatialization of information and disseminating information to new audiences via visualizations.

Fields of interest: Imaging/Visualization, GIS/Mapping, Gaming, Mobile Devices, Augmented Reality, Modelling/Simulations

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Susan Bergeron
PhD student
Dept of Geology and Geography
West Virginia University

I am a PhD student interested in utilizing gaming environments to generate realistic virtual landscapes. I am also exploring how such immersive environments convey knowledge in unique ways.

Fields of interest: Imaging/Visualization, GIS/Mapping, Gaming

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Shirley Dugdale
Director, Learning Environments
DEGW North America
www.degw.com

I am a space planner interested in new modes of scholarship and in design to support visualization and collaborative work with complex data. In particular I want to understand how the future needs of digital humanities and social sciences will differ from those in science and engineering. Much of our work at DEGW has been with university libraries, educators and researchers to understand new demands on learning and workplaces through the integration of user research, strategy and design.

Fields of interest: Imaging/Visualization, GIS/Mapping, Libraries/Digital Archives, Gaming, Mobile Devices, Augmented Reality, Modelling/Simulations, Collaborative Technologies

Please see our online registration page to find out why we’re posting participant information here.

Scott Branting
Research Assistant Professor
Near Eastern Languages and Civilizations
University of Chicago

Fields of interest: Imaging/Visualization, GIS/Mapping, Libraries/Digital Archives, Gaming, Mobile Devices, Augmented Reality, Modelling/Simulations, Collaborative Technologies

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Patricia Hswe
Project Manager for NDIIPP Partner Projects
Graduate School of Library and Information Science
University of Illinois at Urbana-Champaign
http://blog.lis.uiuc.edu/pvw/

I am interested in digital libraries, with special emphasis on metadata issues (creation, standardization, access, semantics, usability); use and users of digital resources; digital collection management and development; and digital project management. Like others in my field, I believe the digital humanities offer scholars at the junior-faculty level many opportunities to do innovative, original research and break from the typically restrictive route to tenure in ways possibly transcending the intellectual gains of the scholarly monograph.

Fields of interest: Data Mining/Machine Learning, Text Analysis , Imaging/Visualization, Information Retrieval, Libraries/Digital Archives, Gaming, Electronic Literature, Semantic Search, Collaborative Technologies

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Jason Rhody
Senior Program Officer
Office of Digital Humanities
National Endowment for the Humanities
http://www.neh.gov/odh

Jason Rhody is a Senior Program Officer in the Office of Digital Humanities (ODH) at the National Endowment for the Humanities (NEH). Previously, he worked in NEH’s Division of Education Programs in support of the EDSITEment project, which facilitates the use of technology and online humanities resources in the K-12 classroom. Jason received his master’s degree in English from the University of Maryland, and his current PhD research examines new media narrative forms within the framework of literary, media, and game studies. Prior to joining the Endowment, he worked at the Maryland Institute for Technology in the Humanities (MITH), contributing to and advising digital humanities projects while teaching courses in literature and digital media.

Fields of interest: Data Mining/Machine Learning, Text Analysis , Imaging/Visualization, Libraries/Digital Archives, Gaming, Electronic Literature

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Sofia J. Athenikos
Ph.D. Student
College of Information Science and Technology
Drexel University
http://www.pages.drexel.edu/~sj94/

Fields of interest: Data Mining/Machine Learning, Text Analysis , Imaging/Visualization, Information Retrieval, GIS/Mapping, Computational Linguistics, Gaming, Mobile Devices, Augmented Reality, Modelling/Simulations, Computational Art, Semantic Search, Music Cognition, Cinematic Syntax, Artificial Intelligence (Knowledge Representation and Reasoning), Semantic Web (Description Logics, Rules, Ontologies), Visual Analytics, Intelligence and Security Informatics, Conceptual Modeling

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Paul Conway
Associate Professor
School of Information
University of Michigan

My research focuses on the connections between the processes and procedures of building collections of digitized visual resources and the judgments that users make about quality, integrity, and fit for use (relevance). My background is in archives, preservation, and digital libraries and I teach in all three areas at Michigan.

Fields of interest: Imaging/Visualization, Libraries/Digital Archives, Gaming

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Arno Bosse
Senior Director for Technology
Division of the Humanities
University of Chicago
http://humanities.uchicago.edu

Fields of interest: Imaging/Visualization, GIS/Mapping, Libraries/Digital Archives, Gaming, Mobile Devices, Computational Art, Performance, Cinematic Syntax

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Michelle Menzies
PhD student
English Language and Literature,  Cinema Studies
University of Chicago

Fields of interest: Imaging/Visualization, GIS/Mapping, Gaming, Augmented Reality, Electronic Literature, Computational Art, Performance, Cinematic Syntax, Contemporary Art

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Stephen Pentecost
Digital Humanities Specialist
Humanities Digital Workshop
Washington University in St. Louis

Interests: Text Analysis , Imaging/Visualization , Computation Linguistics, Gaming, Modelling/Simulations

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